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API > API/Plugins > API/Plugins/PCG
| Name | UPCGDefaultActorExecutionSource |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGDefaultActorExecutionSource.h |
| Include Path | #include "PCGDefaultActorExecutionSource.h" |
Syntax
UCLASS (MinimalAPI)
class UPCGDefaultActorExecutionSource : public UPCGDefaultWorldObjectExecutionSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGDefaultExecutionSource → UPCGDefaultWorldObjectExecutionSource → UPCGDefaultActorExecutionSource
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGDefaultActorExecutionSource() |
PCGDefaultActorExecutionSource.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ParamsType | FPCGDefaultActorExecutionSourceParams | PCGDefaultActorExecutionSource.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FPCGDefaultActorExecutionState | friend | PCGDefaultActorExecutionSource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetActor() |
PCGDefaultActorExecutionSource.h | ||
void Initialize
(
const ParamsType& InParams |
PCGDefaultActorExecutionSource.h | ||
void SetActor
(
AActor* InActor |
PCGDefaultActorExecutionSource.h |