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Serialize a PCG Data via a Data View into a formatted FString, i.e. CSV, Json, etc.
| Name | UPCGDataViewToStringSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/IO/PCGDataViewToStringElement.h |
| Include Path | #include "Elements/IO/PCGDataViewToStringElement.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI, ClassGroup=(Procedural))
class UPCGDataViewToStringSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDataViewToStringSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGDataViewToStringSettings() |
Elements/IO/PCGDataViewToStringElement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConverterClass | TSubclassOf< UPCGDataViewConverterBase > | The converter format to construct from the Data View. | Elements/IO/PCGDataViewToStringElement.h |
|
| ConverterParameters | FInstancedStruct | Parameters for the conversion. | Elements/IO/PCGDataViewToStringElement.h |
|
Functions
Public
Public Virtual
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | Elements/IO/PCGDataViewToStringElement.h | |
virtual FName GetDefaultNodeName() |
Elements/IO/PCGDataViewToStringElement.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/IO/PCGDataViewToStringElement.h | ||
virtual FText GetNodeTooltipText() |
Elements/IO/PCGDataViewToStringElement.h | ||
virtual EPCGSettingsType GetType() |
Elements/IO/PCGDataViewToStringElement.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Elements/IO/PCGDataViewToStringElement.h |
Protected Virtual
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/IO/PCGDataViewToStringElement.h | ||
virtual void FixingOverridableParamPropertyClass
(
FPCGSettingsOverridableParam& Param |
There is a weird issue where the BP class is not set correctly in some Server cases. | Elements/IO/PCGDataViewToStringElement.h | |
virtual TArray< FPCGSettingsOverridableParam > GatherOverridableParams() |
Can be overridden to add more custom params (like in BP). | Elements/IO/PCGDataViewToStringElement.h | |
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/IO/PCGDataViewToStringElement.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/IO/PCGDataViewToStringElement.h |