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Create an implicit surface for each given spline. The surface is given by the top-down 2D projection of the spline. Each spline must be closed.
Note that by default a low resolution polyline is used to represent the spline. If you observe that your interior samples are not sufficiently accurate, you can resample the spline with a SplineSampler at your desired resolution, and convert the points back to a spline with the CreateSpline node.
| Name | UPCGCreateSurfaceFromSplineSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCreateSurfaceFromSpline.h |
| Include Path | #include "Elements/PCGCreateSurfaceFromSpline.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGCreateSurfaceFromSplineSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGCreateSurfaceFromSplineSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldDrawNodeCompact | bool | Elements/PCGCreateSurfaceFromSpline.h |