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Copy texture data into render target assets. Input textures should be 1:1 with the render target assets and must match in extents and format.
| Name | UPCGCopyToRenderTargetSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCopyToRenderTarget.h |
| Include Path | #include "Elements/PCGCopyToRenderTarget.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGCopyToRenderTargetSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGCopyToRenderTargetSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverrideFromInput | bool | Override render targets from input. | Elements/PCGCopyToRenderTarget.h |
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| bSynchronousLoad | bool | By default, will use async loading for the render targets. | Elements/PCGCopyToRenderTarget.h |
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| RenderTargetAttribute | FPCGAttributePropertyInputSelector | Input attribute to pull render targets from. | Elements/PCGCopyToRenderTarget.h |
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| RenderTargets | TArray< TSoftObjectPtr< UTextureRenderTarget2D > > | Render targets to copy texture data into. | Elements/PCGCopyToRenderTarget.h |
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