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Converts point data to an attribute set with one entry per point and the same attributes.
| Name | UPCGConvertToAttributeSetSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGConvertToAttributeSet.h |
| Include Path | #include "Elements/PCGConvertToAttributeSet.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGConvertToAttributeSetSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGConvertToAttributeSetSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverrideExistingAttributes | bool | If properties are converted and there is already an attribute with the same name, it can be overridden by the property. | Elements/PCGConvertToAttributeSet.h |
|
| PropertiesToConvert | TMap< FPCGAttributePropertyInputSelector, FPCGAttributePropertyOutputSelector > | Can add properties to convert at the same time, with a potential remap. | Elements/PCGConvertToAttributeSet.h |
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