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Convert input to point data, performing sampling with default settings if necessary
| Name | UPCGCollapseSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCollapseElement.h |
| Include Path | #include "Elements/PCGCollapseElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGCollapseSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGCollapseSettings
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPassThroughEmptyAttributeSets | bool | Before version PCGAttributeSetToPointAlwaysConverts (5.6) we passed through empty attribute sets without conversion. | Elements/PCGCollapseElement.h |