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Clips paths (points or splines) using provided polygons
| Name | UPCGClipPathsSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Polygon/PCGClipPaths.h |
| Include Path | #include "Elements/Polygon/PCGClipPaths.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGClipPathsSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGClipPathsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Operation | EPCGClipPathOperation | Controls whether the paths will be clipped to be inside or outside the clip polygons. | Elements/Polygon/PCGClipPaths.h |
|
| SplineMaxDiscretizationError | double | Maximum squared distance before we need to subdivide a segment again as part of the spline discretization to a polygon. | Elements/Polygon/PCGClipPaths.h |