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Sets the bounds according to the static or skeletal mesh(es) provided in the mesh pin.
| Name | UPCGBoundsFromMeshSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGBoundsFromMesh.h |
| Include Path | #include "Elements/PCGBoundsFromMesh.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UPCGBoundsFromMeshSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGBoundsFromMeshSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSilenceAttributeNotFoundErrors | bool | Will not produce warnings when the input data does not have the required attribute. | Elements/PCGBoundsFromMesh.h |
|
| bSynchronousLoad | bool | By default, will use async loading for the meshes. | Elements/PCGBoundsFromMesh.h |
|
| MeshAttribute | FPCGAttributePropertyInputSelector | Attribute from which to source the meshes to use. | Elements/PCGBoundsFromMesh.h |
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