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Select an attribute on a point data and blur it using the values from neighbors within some distance, center to center, and can be done over multiple iterations.
| Name | UPCGBlurSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGBlurElement.h |
| Include Path | #include "Elements/PCGBlurElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGBlurSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGBlurSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlurMode | EPCGBlurElementMode | Elements/PCGBlurElement.h |
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| bUseCustomStandardDeviation | bool | By default, the standard deviation will be SearchDistance / 3, so that at search distance from the point it corresponds to 3 std deviation. | Elements/PCGBlurElement.h |
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| CustomStandardDeviation | double | Elements/PCGBlurElement.h |
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| InputSource | FPCGAttributePropertyInputSelector | Attribute to use as a base value. Needs to be numerical. | Elements/PCGBlurElement.h |
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| NumIterations | int | Number of iterations to apply the blur. | Elements/PCGBlurElement.h |
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| OutputTarget | FPCGAttributePropertyOutputSelector | Attribute where the result will be written. | Elements/PCGBlurElement.h |
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| SearchDistance | double | Radius for search. | Elements/PCGBlurElement.h |
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