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Cast an attribute to another type. Support broadcastable cast (like double -> FVector) and constructible cast (like double -> float)
| Name | UPCGAttributeCastSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Metadata/PCGAttributeCast.h |
| Include Path | #include "Elements/Metadata/PCGAttributeCast.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGAttributeCastSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGAttributeCastSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputSource | FPCGAttributePropertyInputSelector | Elements/Metadata/PCGAttributeCast.h |
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| OutputTarget | FPCGAttributePropertyOutputSelector | Elements/Metadata/PCGAttributeCast.h |
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| OutputType | EPCGMetadataTypes | Elements/Metadata/PCGAttributeCast.h |
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