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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AActor * IsolateFromActor
(
AActor* Actor, |
Extracts (like Clear PCG Link) content from the actor, assuming it has a PCG component, into a PCG Isolated Actor. | Helpers/PCGActorHelpers.h | |
static AActor * IsolateFromActor
(
AActor* Actor, |
Extracts (like Clear PCG Link) content from the actor, assuming it has a PCG component, into a provided target actor or a PCG Isolated Actor created by this call. | Helpers/PCGActorHelpers.h |
IsolateFromActor(AActor *, const TArray< FName > &)
Description
Extracts (like Clear PCG Link) content from the actor, assuming it has a PCG component, into a PCG Isolated Actor.
| Name | IsolateFromActor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Helpers/PCGActorHelpers.h |
| Include Path | #include "Helpers/PCGActorHelpers.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Helpers/PCGActorHelpers.cpp |
static AActor * IsolateFromActor
(
AActor * Actor,
const TArray < FName > & RequiredTags
)
IsolateFromActor(AActor *, const FPCGMoveResourceParams &)
Description
Extracts (like Clear PCG Link) content from the actor, assuming it has a PCG component, into a provided target actor or a PCG Isolated Actor created by this call.
| Name | IsolateFromActor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Helpers/PCGActorHelpers.h |
| Include Path | #include "Helpers/PCGActorHelpers.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Helpers/PCGActorHelpers.cpp |
static AActor * IsolateFromActor
(
AActor * Actor,
const FPCGMoveResourceParams & Params
)