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API > API/Plugins > API/Plugins/PCG
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PCGPropertyAccessor::GetContainerKeys
(
int32 Index, |
Metadata/Accessors/PCGPropertyAccessor.h | ||
void PCGPropertyAccessor::GetContainerKeys
(
int32 Index, |
Metadata/Accessors/PCGPropertyAccessor.h |
PCGPropertyAccessor::GetContainerKeys(int32, int32, IPCGAttributeAccessorKeys &, TArray< KeyType *, ArrayArgs... > &)
| Name | PCGPropertyAccessor::GetContainerKeys |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGPropertyAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGPropertyAccessor.h" |
namespace PCGPropertyAccessor
{
template<typename KeyType, typename ... ArrayArgs>
void PCGPropertyAccessor::GetContainerKeys
(
int32 Index,
int32 Range,
IPCGAttributeAccessorKeys & Keys,
TArray < KeyType *, ArrayArgs... > & OutContainer
)
}
PCGPropertyAccessor::GetContainerKeys(int32, int32, const IPCGAttributeAccessorKeys &, TArray< const KeyType *, ArrayArgs... > &)
| Name | PCGPropertyAccessor::GetContainerKeys |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGPropertyAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGPropertyAccessor.h" |
namespace PCGPropertyAccessor
{
template<typename KeyType, typename ... ArrayArgs>
void PCGPropertyAccessor::GetContainerKeys
(
int32 Index,
int32 Range,
const IPCGAttributeAccessorKeys & Keys,
TArray < const KeyType *, ArrayArgs... > & OutContainer
)
}