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Registered providers are responsible for providing a list of execution sources. Instead of having a catch all getting classes implementing IPCGGraphExecutionSource this gives a bit more control to implementers.
| Name | IPCGGraphExecutionSourceProvider |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGGraphExecutionRegistry.h |
| Include Path | #include "PCGGraphExecutionRegistry.h" |
Syntax
class IPCGGraphExecutionSourceProvider
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPCGGraphExecutionSourceProvider() |
PCGGraphExecutionRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | FPCGGraphExecutionSourceProviderHandle | PCGGraphExecutionRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BroadcastExecutionSourcesChanged() |
PCGGraphExecutionRegistry.h | ||
TArray< FPCGGraphExecutionSourceDescriptor > GatherExecutionSources() |
PCGGraphExecutionRegistry.h |