 |
bool |
bPropertyNeedsToBeVisible |
Extra flag if the property needs to be visible to be extractable. |
 |
bool |
bShouldExtract |
If the property we want to extract is an object/struct, give the possibility to extract all their member in one go. |
 |
const UStruct * |
Class |
Class or ScriptStruct of the object/struct we want to extract the property from. |
 |
const void * |
Container |
Pointer to the container containing the data we want to extract. |
 |
FName |
OutputAttributeName |
Optional name of the attribute that will receive the extracted property. |
 |
FPCGAttributePropertySelector |
PropertySelector |
Selector of the property we want to extract. |