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API > API/Plugins > API/Plugins/PCG
| Name | FPCGWorldQueryActorFilterCache |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGWorldData.h |
| Include Path | #include "Data/PCGWorldData.h" |
Syntax
USTRUCT ()
struct FPCGWorldQueryActorFilterCache
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedFilterActors | TSet< TObjectKey< AActor > > | Transient data to cache filter actors. | Data/PCGWorldData.h | |
| CachedFilterActorsDirty | bool | Data/PCGWorldData.h | ||
| CachedFilterActorsLock | FCriticalSection | Data/PCGWorldData.h | ||
| FilterActors | TArray< TSoftObjectPtr< AActor > > | Data/PCGWorldData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSet< TObjectKey< AActor > > & GetCachedFilterActors() |
Data/PCGWorldData.h | ||
const TArray< TSoftObjectPtr< AActor > > & GetFilterActorsConst() |
Data/PCGWorldData.h | ||
TArray< TSoftObjectPtr< AActor > > & GetFilterActorsMutable() |
Data/PCGWorldData.h |