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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGStaticMeshSpawnerContext
Struct use to maintain the used resources and if those resources have been merged with another spawner
| Name | FResourceReuseInfo |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGStaticMeshSpawnerContext.h |
| Include Path | #include "Elements/PCGStaticMeshSpawnerContext.h" |
Syntax
struct FResourceReuseInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMergedResources | bool | Elements/PCGStaticMeshSpawnerContext.h | ||
| Resources | TSet< TWeakObjectPtr< UPCGManagedISMComponent > > | Elements/PCGStaticMeshSpawnerContext.h |