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API > API/Plugins > API/Plugins/PCG
| Name | FPCGSceneCaptureContext |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSceneCapture.h |
| Include Path | #include "Elements/PCGSceneCapture.h" |
Syntax
struct FPCGSceneCaptureContext : public FPCGContext
Inheritance Hierarchy
- FPCGContext → FPCGSceneCaptureContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSubmittedSceneCapture | bool | Elements/PCGSceneCapture.h | ||
| RenderTarget | TObjectPtr< UTextureRenderTarget2D > | Elements/PCGSceneCapture.h | ||
| RenderTargetTransform | FTransform | Elements/PCGSceneCapture.h | ||
| SceneCaptureComponent | TObjectPtr< USceneCaptureComponent2D > | Elements/PCGSceneCapture.h |