| bReadbackComplete |
bool |
|
Elements/PCGSaveTextureToAsset.h |
|
| bReadbackDispatched |
bool |
|
Elements/PCGSaveTextureToAsset.h |
|
| bUpdatedReadbackTextureResource |
bool |
|
Elements/PCGSaveTextureToAsset.h |
|
| ExportedTexture |
TObjectPtr< UTexture2D > |
|
Elements/PCGSaveTextureToAsset.h |
|
| InputTextureData |
TObjectPtr< const UPCGTexture2DSingleBaseData > |
|
Elements/PCGSaveTextureToAsset.h |
|
| RawReadbackData |
uint8 * |
|
Elements/PCGSaveTextureToAsset.h |
|
| ReadbackFormat |
EPixelFormat |
|
Elements/PCGSaveTextureToAsset.h |
|
| ReadbackHeight |
int32 |
|
Elements/PCGSaveTextureToAsset.h |
|
| ReadbackWidth |
int32 |
|
Elements/PCGSaveTextureToAsset.h |
|