Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGObjectSingleOverride
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const FInitializeParams& InParams |
Initialize the single object override. | Metadata/PCGObjectPropertyOverride.h | |
void Initialize
(
const FPCGAttributePropertySelector& InputSelector, |
@todo_pcg in another pass | Metadata/PCGObjectPropertyOverride.h |
Initialize(const FInitializeParams &)
Description
Initialize the single object override. Call before using Apply(InputKeyIndex, OutputKey). Can also compute the edit property chain if it is needed to propagate the change (Editor only)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGObjectPropertyOverride.h |
| Include Path | #include "Metadata/PCGObjectPropertyOverride.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Metadata/PCGObjectPropertyOverride.cpp |
void Initialize
(
const FInitializeParams & InParams
)
Initialize(const FPCGAttributePropertySelector &, const FString &, const UStruct , const UPCGData , FPCGContext *, bool)
Description
@todo_pcg in another pass
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGObjectPropertyOverride.h |
| Include Path | #include "Metadata/PCGObjectPropertyOverride.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Metadata/PCGObjectPropertyOverride.cpp |
void Initialize
(
const FPCGAttributePropertySelector & InputSelector,
const FString & OutputProperty,
const UStruct * TemplateClass,
const UPCGData * SourceData,
FPCGContext * Context,
bool bComputePropertyEditChain
)