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Handle wrapping around a Metadata domain to be copied and passed around in BP.
| Name | FPCGMetadataDomainHandle |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGMetadataDomain.h |
| Include Path | #include "Metadata/PCGMetadataDomain.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGMetadataDomainHandle
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConst | bool | Metadata/PCGMetadataDomain.h | ||
| DomainHandle | TWeakPtr< FPCGMetadataDomain > | Metadata/PCGMetadataDomain.h | ||
| UPCGMetadata | friend | Metadata/PCGMetadataDomain.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPCGMetadataDomain * GetConstDomain() |
Metadata/PCGMetadataDomain.h | ||
FPCGMetadataDomain * GetMutableDomain() |
Metadata/PCGMetadataDomain.h |