Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGManagedActorLoadingScope
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
PCGManagedResource.h |
|
|
|
PCGManagedResource.h |
|
FPCGManagedActorLoadingScope()
| |
|
| Name |
FPCGManagedActorLoadingScope |
| Type |
function |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/PCGManagedResource.h |
| Include Path |
#include "PCGManagedResource.h" |
| Source |
/Engine/Plugins/PCG/Source/PCG/Private/PCGManagedResource.cpp |
FPCGManagedActorLoadingScope()
FPCGManagedActorLoadingScope(bool)
| |
|
| Name |
FPCGManagedActorLoadingScope |
| Type |
function |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/PCGManagedResource.h |
| Include Path |
#include "PCGManagedResource.h" |
| Source |
/Engine/Plugins/PCG/Source/PCG/Private/PCGManagedResource.cpp |
FPCGManagedActorLoadingScope
(
bool bInShouldLoadActors
)