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Extra class to handle when a PCG Data Asset is changed to update all loaded Load PCG Data Asset nodes Will be registered by the PCG Editor.
| Name | FPCGLoadDataAssetChangeTracker |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/IO/PCGLoadAssetElement.h |
| Include Path | #include "Elements/IO/PCGLoadAssetElement.h" |
Syntax
class FPCGLoadDataAssetChangeTracker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGLoadDataAssetChangeTracker() |
Elements/IO/PCGLoadAssetElement.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPCGLoadDataAssetChangeTracker() |
Elements/IO/PCGLoadAssetElement.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | FDelegateHandle | Elements/IO/PCGLoadAssetElement.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void OnPreObjectSaved
(
UObject* InObject, |
Elements/IO/PCGLoadAssetElement.h |