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Byte-level layout of override params in a shader parameter buffer.
| Name | FPCGKernelParamLayout |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Compute/DataInterfaces/PCGComputeDataInterface.h |
| Include Path | #include "Compute/DataInterfaces/PCGComputeDataInterface.h" |
Syntax
struct FPCGKernelParamLayout
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BufferSize | uint32 | Compute/DataInterfaces/PCGComputeDataInterface.h | ||
| ParamOffsets | TArray< uint32 > | Compute/DataInterfaces/PCGComputeDataInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Compute/DataInterfaces/PCGComputeDataInterface.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPCGKernelParamLayout Build
(
const TArray< FPCGKernelOverridableParam >& InParams |
Compute the layout from a kernel's overridable params. | Compute/DataInterfaces/PCGComputeDataInterface.h |