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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGGraphExecutionInspection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMap< TObjectKey< const UPCGNode >, TSet< FNodeExecutedNotificationData > > GetExecutedNodeStacks () |
Returns all executed node stacks. Note that this is a heavy operation. | PCGGraphExecutionInspection.h | |
TSet< FNodeExecutedNotificationData > GetExecutedNodeStacks
(
const UPCGNode* InNode |
Returns all executed node stacks associated to the given node. | PCGGraphExecutionInspection.h |
GetExecutedNodeStacks()
Description
Returns all executed node stacks. Note that this is a heavy operation.
| Name | GetExecutedNodeStacks |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGGraphExecutionInspection.h |
| Include Path | #include "PCGGraphExecutionInspection.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGGraphExecutionInspection.cpp |
TMap < TObjectKey < const UPCGNode >, TSet< FNodeExecutedNotificationData > > GetExecutedNodeStacks() const
GetExecutedNodeStacks(const UPCGNode *)
Description
Returns all executed node stacks associated to the given node.
| Name | GetExecutedNodeStacks |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGGraphExecutionInspection.h |
| Include Path | #include "PCGGraphExecutionInspection.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGGraphExecutionInspection.cpp |
TSet< FNodeExecutedNotificationData > GetExecutedNodeStacks
(
const UPCGNode * InNode
) const