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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGGraphExecutionInspection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachExecutedNodeStack
(
TFunctionRef< bool(const UPCGNode*, const TSet< FNodeExecutedNotificationData >&)> Callback |
Iterates executed node stacks. Callback returns false to stop iteration. | PCGGraphExecutionInspection.h | |
void ForEachExecutedNodeStack
(
const UPCGNode* InNode, |
Iterates executed node stacks set for a specific node. | PCGGraphExecutionInspection.h |
ForEachExecutedNodeStack(TFunctionRef< bool(const UPCGNode *, const TSet< FNodeExecutedNotificationData > &)>)
Description
Iterates executed node stacks. Callback returns false to stop iteration.
| Name | ForEachExecutedNodeStack |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGGraphExecutionInspection.h |
| Include Path | #include "PCGGraphExecutionInspection.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGGraphExecutionInspection.cpp |
void ForEachExecutedNodeStack
(
TFunctionRef < bool *, const TSet< FNodeExecutedNotificationData > &)> Callback
) const
ForEachExecutedNodeStack(const UPCGNode *, TFunctionRef< void(const TSet< FNodeExecutedNotificationData > &)>)
Description
Iterates executed node stacks set for a specific node.
| Name | ForEachExecutedNodeStack |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGGraphExecutionInspection.h |
| Include Path | #include "PCGGraphExecutionInspection.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGGraphExecutionInspection.cpp |
void ForEachExecutedNodeStack
(
const UPCGNode * InNode,
TFunctionRef < void > &)> Callback
) const