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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGGenerateLandscapeTexturesCon-
| Name | FOutputTextureData |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGGenerateLandscapeTextures.h |
| Include Path | #include "Elements/PCGGenerateLandscapeTextures.h" |
Syntax
struct FOutputTextureData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRenderingComplete | bool | Elements/PCGGenerateLandscapeTextures.h | ||
| GrassMapHandle | TRefCountPtr< IPooledRenderTarget > | Elements/PCGGenerateLandscapeTextures.h | ||
| HeightMapHandle | TRefCountPtr< IPooledRenderTarget > | Initialized and consumed on render thread during render thread, then read on game thread after all rendering is complete. | Elements/PCGGenerateLandscapeTextures.h |