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Base type of 2D textures, 2D texture arrays, 2d render targets.
| Name | FPCGDataTypeInfoTexture2DBase |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGTexture2DBaseData.h |
| Include Path | #include "Data/PCGTexture2DBaseData.h" |
Syntax
USTRUCT (Meta=(PCG_DataTypeDisplayName="Texture 2D Base"))
struct FPCGDataTypeInfoTexture2DBase : public FPCGDataTypeInfoSurface
Inheritance Hierarchy
- FPCGDataTypeInfo → FPCGDataTypeInfoSpatial → FPCGDataTypeInfoConcrete → FPCGDataTypeInfoSurface → FPCGDataTypeInfoTexture2DBase
Derived Classes
Functions
Public Virtual
Overridden from FPCGDataTypeInfo
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSubclassOf< UPCGData > GetAssociatedClass() |
Data/PCGTexture2DBaseData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FPCGDataTypeBaseId & AsId() |
Data/PCGTexture2DBaseData.h | ||
static TSubclassOf< UPCGData > GetStaticAssociatedClass() |
Data/PCGTexture2DBaseData.h |