| Attribute |
FPCGAttributePropertyInputSelector |
|
Helpers/PCGDataLayerHelpers.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Default
- Meta=(EditCondition="bAsInput", EditConditionHides)
|
| bAsInput |
bool |
Set it to true to get Data Layers through input attribute set. |
Helpers/PCGDataLayerHelpers.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Default
|
| DataLayers |
TArray< TSoftObjectPtr< UDataLayerAsset > > |
|
Helpers/PCGDataLayerHelpers.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Default
- Meta=(EditCondition="!bAsInput", EditConditionHides)
|