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API > API/Plugins > API/Plugins/PCG
| |
|
| Name |
FPCGDataAssetCachedPins |
| Type |
struct |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/PCGDataAsset.h |
| Include Path |
#include "PCGDataAsset.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FPCGDataAssetCachedPins
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bHasCachedPins |
bool |
For deprecation, to know if the asset has cached pins. |
PCGDataAsset.h |
|
| CachedPins |
TArray< FPCGPinProperties > |
Cached pins to be able to update the Load PCG Data Asset node, without loading the asset. |
PCGDataAsset.h |
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