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API > API/Plugins > API/Plugins/PCG
| Name | FPCGCopyToRenderTargetContext |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCopyToRenderTarget.h |
| Include Path | #include "Elements/PCGCopyToRenderTarget.h" |
Syntax
struct FPCGCopyToRenderTargetContext :
public FPCGContext ,
public IPCGAsyncLoadingContext
Inheritance Hierarchy
- FPCGContext → FPCGCopyToRenderTargetContext
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnqueuedCopyCommand | bool | Elements/PCGCopyToRenderTarget.h | ||
| RenderTargetsToLoad | TArray< FSoftObjectPath > | Elements/PCGCopyToRenderTarget.h | ||
| TexturesToCopy | TArray< TPair< const UPCGTexture2DSingleBaseData *, TObjectPtr< UTextureRenderTarget2D > > > | Elements/PCGCopyToRenderTarget.h |