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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGAttributeGenericAccessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGAttributeGenericAccessor
(
FPCGMetadataAttributeBase* InAttribute, |
Can't write if metadata is null. | Metadata/Accessors/PCGAttributeAccessor.h | |
FPCGAttributeGenericAccessor
(
const FPCGMetadataAttributeBase* InAttribute, |
Metadata/Accessors/PCGAttributeAccessor.h |
FPCGAttributeGenericAccessor(FPCGMetadataAttributeBase , FPCGMetadataDomain , bool)
Description
Can't write if metadata is null.
| Name | FPCGAttributeGenericAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessor.h" |
FPCGAttributeGenericAccessor
(
FPCGMetadataAttributeBase * InAttribute,
FPCGMetadataDomain * InMetadataDomain,
bool bForceReadOnly
)
FPCGAttributeGenericAccessor(const FPCGMetadataAttributeBase , const FPCGMetadataDomain , bool)
| Name | FPCGAttributeGenericAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessor.h" |
FPCGAttributeGenericAccessor
(
const FPCGMetadataAttributeBase * InAttribute,
const FPCGMetadataDomain * InMetadataDomain,
bool bForceReadOnly
)