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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGAttributeDefaultValue
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Metadata/PCGMetadataAttribute.h |
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Since this is an internal struct and attributes are never copied with constructor/assignment, just delete the copy/move. |
Metadata/PCGMetadataAttribute.h |
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Metadata/PCGMetadataAttribute.h |
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FPCGAttributeDefaultValue()
| |
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| Name |
FPCGAttributeDefaultValue |
| Type |
function |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGMetadataAttribute.h |
| Include Path |
#include "Metadata/PCGMetadataAttribute.h" |
FPCGAttributeDefaultValue()
FPCGAttributeDefaultValue(FPCGAttributeDefaultValue &&)
Description
Since this is an internal struct and attributes are never copied with constructor/assignment, just delete the copy/move.
| |
|
| Name |
FPCGAttributeDefaultValue |
| Type |
function |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGMetadataAttribute.h |
| Include Path |
#include "Metadata/PCGMetadataAttribute.h" |
FPCGAttributeDefaultValue
(
FPCGAttributeDefaultValue &&
)
FPCGAttributeDefaultValue(const FPCGAttributeDefaultValue &)
| |
|
| Name |
FPCGAttributeDefaultValue |
| Type |
function |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGMetadataAttribute.h |
| Include Path |
#include "Metadata/PCGMetadataAttribute.h" |
FPCGAttributeDefaultValue
(
const FPCGAttributeDefaultValue &
)