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Struct to hold asset registry searchable data (w/ deprecation support) to be used in graphs and blueprints. Modeled after the pattern in PCG Data Assets.
| Name | FPCGAssetCachedPins |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Helpers/PCGAssetHelpers.h |
| Include Path | #include "Helpers/PCGAssetHelpers.h" |
Syntax
USTRUCT (MinimalAPI)
struct FPCGAssetCachedPins
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasCachedPins | bool | For deprecation, to know if the asset has cached pins. | Helpers/PCGAssetHelpers.h | |
| InputPins | TArray< FPCGPinProperties > | Cached input pins to be able to know if a graph is compatible with a specific type without loading it first. | Helpers/PCGAssetHelpers.h | |
| OutputPins | TArray< FPCGPinProperties > | Cached output pins to be able to know if a graph is compatible with a specific type without loading it first. | Helpers/PCGAssetHelpers.h |