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| Name | FIterationState |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGWorldRaycast.h |
| Include Path | #include "Elements/PCGWorldRaycast.h" |
Syntax
struct FIterationState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Note: We need to explicitly disable warnings on these constructors/operators for clang to be happy with deprecated variables. | Elements/PCGWorldRaycast.h | ||
FIterationState
(
const FIterationState& |
Elements/PCGWorldRaycast.h | ||
| Elements/PCGWorldRaycast.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedFilterActors | TSet< TObjectKey< AActor > > | Elements/PCGWorldRaycast.h | ||
| CachedFilterObjects | TSet< FObjectKey > | Elements/PCGWorldRaycast.h | ||
| CachedRayLengths | TArray< double > | Elements/PCGWorldRaycast.h | ||
| CachedRayOrigins | TArray< FVector > | Elements/PCGWorldRaycast.h | ||
| CachedRayVectors | TArray< FVector > | Elements/PCGWorldRaycast.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIterationState & operator=
(
const FIterationState& |
Elements/PCGWorldRaycast.h | ||
FIterationState & operator=
(
FIterationState&& |
Elements/PCGWorldRaycast.h |