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API > API/Plugins > API/Plugins/PCG
| Name | FGetAssetDataOutput |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGDataAsset.h |
| Include Path | #include "PCGDataAsset.h" |
Syntax
struct FGetAssetDataOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | UPCGDataAsset * | Can be null if the asset is not loaded. | PCGDataAsset.h | |
| CachedPins | FPCGDataAssetCachedPins | PCGDataAsset.h | ||
| Color | TOptional< FLinearColor > | PCGDataAsset.h | ||
| Description | FText | PCGDataAsset.h | ||
| Name | FString | PCGDataAsset.h |