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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Data > API/Plugins/PCG/Data/FPCGWorldRaycastQueryParams
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="Data|Attributes",
Meta=(PCG_Overridable, EditCondition="bTraceComplex"))
uint8 bGetUVCoords: 1 = false
Remarks
Create an attribute for UV Coordinates of the surface hit. Note: Will only work in complex traces and must have 'Project Settings->Physics->Support UV From Hit Results' set to true.