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API > API/Plugins > API/Plugins/OpenExrWrapper
Reads EXR files with per-channel control using the general Imf::InputFile API. Unlike FRgbaInputFile, this allows selecting specific named channels for each RGBA output slot.
| Name | FExrInputFile |
| Type | class |
| Header File | /Engine/Plugins/Media/ImgMedia/Source/OpenExrWrapper/Public/OpenExrWrapper.h |
| Include Path | #include "OpenExrWrapper.h" |
Syntax
class FExrInputFile
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExrInputFile
(
const FString& FilePath, |
OpenExrWrapper.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FExrInputFile() |
OpenExrWrapper.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputFile | void * | OpenExrWrapper.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIntPoint GetDataWindow() |
OpenExrWrapper.h | ||
bool HasInputFile() |
OpenExrWrapper.h | ||
void ReadPixels
(
void* Buffer, |
Read specific channels into an RGBA half-float (uint16) interleaved buffer. | OpenExrWrapper.h |