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API > API/Plugins > API/Plugins/OpenColorIO
References
| Module | OpenColorIO |
| Header | /Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIORendering.h |
| Include | #include "OpenColorIORendering.h" |
Syntax
class FOpenColorIORendering
Remarks
Entry point to trigger OpenColorIO conversion rendering
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddPass_RenderThread
(
FRDGBuilder& GraphBuilder, |
Similar to the above, except gamma and feature level are handled by the function itself based on provided View. | |
| void | AddPass_RenderThread
(
FRDGBuilder& GraphBuilder, |
Applies the color transform RDG pass with the provided resources. | |
| bool | ApplyColorTransform
(
UWorld* InWorld, |
Applies the color transform described in the settings | |
| FOpenColorIORenderPassResources | GetRenderPassResources
(
const FOpenColorIOColorConversionSettings& InSettings, |
Get render pass resources on the game thread, to be enqueue-copied for later use by the `AddPass_RenderThread_ function. | |
| void | PrepareView
(
FSceneViewFamily& InViewFamily, |
This function sets up provided view and related family to properly support OCIO. |
Constants
| Name | Description |
|---|---|
| DefaultDisplayGamma |