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API > API/Plugins > API/Plugins/OpenColorIO > API/Plugins/OpenColorIO/FOpenColorIORendering
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddPass_RenderThread
(
FRDGBuilder& GraphBuilder, |
Similar to the above, except gamma and feature level are handled by the function itself based on provided View. | OpenColorIORendering.h | |
static void AddPass_RenderThread
(
FRDGBuilder& GraphBuilder, |
Applies the color transform RDG pass with the provided resources. | OpenColorIORendering.h |
AddPass_RenderThread(FRDGBuilder &, const FSceneView &, const FScreenPassTexture &, const FScreenPassRenderTarget &, const FOpenColorIORenderPassResources &, EOpenColorIOTransformAlpha)
Description
Similar to the above, except gamma and feature level are handled by the function itself based on provided View.
| Name | AddPass_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIORendering.h |
| Include Path | #include "OpenColorIORendering.h" |
| Source | /Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Private/OpenColorIORendering.cpp |
static void AddPass_RenderThread
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
const FScreenPassTexture & Input,
const FScreenPassRenderTarget & Output,
const FOpenColorIORenderPassResources & InPassInfo,
EOpenColorIOTransformAlpha TransformAlpha
)
Parameters
| Name | Remarks |
|---|---|
| GraphBuilder | Render graph builder |
| View | Scene view with additional information |
| Input | Input color texture |
| Output | Destination render target |
| InPassInfo | OpenColorIO shader and texture resources |
| TransformAlpha | Whether to unpremult/invert before applying the color transform |
AddPass_RenderThread(FRDGBuilder &, FScreenPassViewInfo, ERHIFeatureLevel::Type, const FScreenPassTexture &, const FScreenPassRenderTarget &, const FOpenColorIORenderPassResources &, float, EOpenColorIOTransformAlpha)
Description
Applies the color transform RDG pass with the provided resources.
| Name | AddPass_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIORendering.h |
| Include Path | #include "OpenColorIORendering.h" |
| Source | /Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Private/OpenColorIORendering.cpp |
static void AddPass_RenderThread
(
FRDGBuilder & GraphBuilder,
FScreenPassViewInfo ViewInfo,
ERHIFeatureLevel::Type FeatureLevel,
const FScreenPassTexture & Input,
const FScreenPassRenderTarget & Output,
const FOpenColorIORenderPassResources & InPassInfo,
float InGamma,
EOpenColorIOTransformAlpha TransformAlpha
)
Parameters
| Name | Remarks |
|---|---|
| GraphBuilder | Render graph builder |
| ViewInfo | Scene view with additional information |
| FeatureLevel | Shader model. |
| Input | Input color texture |
| Output | Destination render target |
| InPassInfo | OpenColorIO shader and texture resources |
| InGamma | Display gamma |
| TransformAlpha | Whether to unpremult/invert before applying the color transform |