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API > API/Plugins > API/Plugins/OnlineSubsystemUtils > API/Plugins/OnlineSubsystemUtils/UAchievementBlueprintLibrary
References
| Module | OnlineSubsystemUtils |
| Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/AchievementBlueprintLibrary.h |
| Include | #include "AchievementBlueprintLibrary.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/AchievementBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Meta=(WorldContext="WorldContextObject"),
Category="Online|Achievements")
static void GetCachedAchievementProgress
(
UObject * WorldContextObject,
APlayerController * PlayerController,
FName AchievementID,
bool & bFoundID,
float & Progress
)
Remarks
Gets the status of an achievement ID (you must call CacheAchievements first to cache them)
Parameters
| Name | Description |
|---|---|
| AchievementID | The id of the achievement we are looking up |
| bFoundID | If the ID was found in the cache (if not, none of the other values are meaningful) |
| Progress | The progress amount of the achievement |