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Actor sub-object mixer entry that controls how the sub-object is displayed in the mixer
| Name | FObjectMixerEditorActorSubObject |
| Type | struct |
| Header File | /Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Source/ObjectMixer/Public/ObjectFilter/ObjectMixerEditorActorSubObject.h |
| Include Path | #include "ObjectFilter/ObjectMixerEditorActorSubObject.h" |
Syntax
struct FObjectMixerEditorActorSubObject
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeObjectStack | bool | Whether to include all parent objects up to the owning actor in the mixer | ObjectFilter/ObjectMixerEditorActorSubObject.h | |
| ContainerProperty | FObjectMixerEditorContainerProperty | Optional container property to make the sub-object a child of in the mixer | ObjectFilter/ObjectMixerEditorActorSubObject.h | |
| DisplayName | FText | Optional display name to use when displaying the object in the mixer | ObjectFilter/ObjectMixerEditorActorSubObject.h | |
| Object | TWeakObjectPtr< UObject > | Pointer to the subobject | ObjectFilter/ObjectMixerEditorActorSubObject.h |