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Compute shader used to pass GPU instances transforms to the ray tracing TLAS.
| |
|
| Name |
FNiagaraGPURayTracingTransformsCS |
| Type |
class |
| Header File |
/Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraGPURayTracingTransformsShader.h |
| Include Path |
#include "NiagaraGPURayTracingTransformsShader.h" |
Syntax
class FNiagaraGPURayTracingTransformsCS : public FGlobalShader
Inheritance Hierarchy
Typedefs
| Name |
Type |
Remarks |
Include Path |
| FPermutationDomain |
TShaderPermutationDomain<> |
|
NiagaraGPURayTracingTransformsShader.h |
Constants
| Name |
Type |
Remarks |
Include Path |
| ThreadGroupSize |
uint32 |
|
NiagaraGPURayTracingTransformsShader.h |