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API > API/Plugins > API/Plugins/NiagaraSimCachingEditor > API/Plugins/NiagaraSimCachingEditor/Sequencer > API/Plugins/NiagaraSimCachingEditor/Sequencer/FMovieSceneNiaga-
- IMovieSceneTrackRecorderFactory::CanRecordProperty()
- FMovieSceneNiagaraTrackRecorderFactory::CanRecordProperty()
References
| Module | NiagaraSimCachingEditor |
| Header | /Engine/Plugins/FX/NiagaraSimCaching/Source/NiagaraSimCachingEditor/Public/Sequencer/MovieSceneNiagaraTrackRecorder.h |
| Include | #include "Sequencer/MovieSceneNiagaraTrackRecorder.h" |
virtual bool CanRecordProperty
&40;
class UObject &42; InObjectToRecord,
class FProperty &42; InPropertyToRecord
&41; const
Remarks
Particle Systems are entire components and you can't animate them as a property.