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API > API/Plugins > API/Plugins/NiagaraSimCachingEditor > API/Plugins/NiagaraSimCachingEditor/Sequencer > API/Plugins/NiagaraSimCachingEditor/Sequencer/FMovieSceneNiaga-
- IMovieSceneTrackRecorderFactory::CanRecordObject()
- FMovieSceneNiagaraTrackRecorderFactory::CanRecordObject()
References
| Module | NiagaraSimCachingEditor |
| Header | /Engine/Plugins/FX/NiagaraSimCaching/Source/NiagaraSimCachingEditor/Public/Sequencer/MovieSceneNiagaraTrackRecorder.h |
| Include | #include "Sequencer/MovieSceneNiagaraTrackRecorder.h" |
| Source | /Engine/Plugins/FX/NiagaraSimCaching/Source/NiagaraSimCachingEditor/Private/Sequencer/MovieSceneNiagaraTrackRecorder.cpp |
virtual bool CanRecordObject
(
class UObject * InObjectToRecord
) const
Remarks
Check whether an object can be recorded by this section recorder. If so then the actor recorder will call CreateTrackRecorder() to acquire a new instance to use in recording. This should only be implemented for recorders that record something about the Object that isn't tracked via a specific property. It is unlikely (but possible) that a factory should return true for both CanRecordObject and CanRecordProperty.