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API > API/Plugins > API/Plugins/NiagaraEditor > API/Plugins/NiagaraEditor/UNiagaraExternalEditUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetModuleSchema
(
const FNiagaraExt_StackItemReference& ModuleReference, |
NiagaraExternalSystemEditorUtilities.h | ||
static void GetModuleSchema
(
const UNiagaraScript* ModuleAsset, |
Static void GetStackInputSchema(const TObjectPtr |
NiagaraExternalSystemEditorUtilities.h |
GetModuleSchema(const FNiagaraExt_StackItemReference &, FNiagaraExt_ModuleSchema &, FNiagaraExternalEditContext &)
| Name | GetModuleSchema |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraExternalSystemEditorUtilities.h |
| Include Path | #include "NiagaraExternalSystemEditorUtilities.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraExternalSystemEditorUtilities.cpp |
static void GetModuleSchema
(
const FNiagaraExt_StackItemReference & ModuleReference,
FNiagaraExt_ModuleSchema & OutSchema,
FNiagaraExternalEditContext & Context
)
GetModuleSchema(const UNiagaraScript *, FNiagaraExt_ModuleSchema &, FNiagaraExternalEditContext &)
Description
Ideally we'll be able to inspect these without the need for an owning system but that isn't currently possible.
| Name | GetModuleSchema |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraExternalSystemEditorUtilities.h |
| Include Path | #include "NiagaraExternalSystemEditorUtilities.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraExternalSystemEditorUtilities.cpp |
static void GetModuleSchema
(
const UNiagaraScript * ModuleAsset,
FNiagaraExt_ModuleSchema & OutSchema,
FNiagaraExternalEditContext & Context
)