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A special case of Local input that stores an Enum value as a string rather than it's raw int.
| Name | FNiagaraExt_StackInputData_Enum |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraExternalSystemEditorUtilities.h |
| Include Path | #include "NiagaraExternalSystemEditorUtilities.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FNiagaraExt_StackInputData_Enum : public FNiagaraExt_StackInputData
Inheritance Hierarchy
- FNiagaraExt_StackInputData → FNiagaraExt_StackInputData_Enum
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayName | FText | Display value for EnumName. | NiagaraExternalSystemEditorUtilities.h |
|
| Enum | TObjectPtr< UEnum > | Reference to the UEnum type. | NiagaraExternalSystemEditorUtilities.h |
|
| EnumName | FName | The selected enum name (e.g., "MyEnum::Name1"). | NiagaraExternalSystemEditorUtilities.h |
|