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| Name | FNiagaraExt_ScriptStackTopology |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraExternalSystemEditorUtilities.h |
| Include Path | #include "NiagaraExternalSystemEditorUtilities.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FNiagaraExt_ScriptStackTopology
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Modules | TArray< FNiagaraExt_ModuleTopology > | Modules in the stack, in execution order. Always populated. | NiagaraExternalSystemEditorUtilities.h |
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| ScriptName | FName | Which of the six script stacks this represents: SystemSpawnScript, SystemUpdateScript, EmitterSpawnScript, EmitterUpdateScript, ParticleSpawnScript, ParticleUpdateScript. | NiagaraExternalSystemEditorUtilities.h |
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