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All resolved input values for a single module. Returned by GetModuleInputValues — one entry per input on the module.
The Inputs array on this struct mirrors the Inputs array on FNiagaraExt_ModuleTopology one-to-one: same names, same walk order. Pair this with topology when you need both structure and values.
| Name | FNiagaraExt_ModuleInputValues |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraExternalSystemEditorUtilities.h |
| Include Path | #include "NiagaraExternalSystemEditorUtilities.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FNiagaraExt_ModuleInputValues
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Inputs | TArray< FNiagaraExt_StackInputValueEntry > | One entry per input on this module, in walk order. Mirrors FNiagaraExt_ModuleTopology::Inputs. | NiagaraExternalSystemEditorUtilities.h |
|
| ModuleName | FName | The module name (matches ModuleName in FNiagaraExt_ModuleTopology). | NiagaraExternalSystemEditorUtilities.h |
|