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Lightweight metadata summary for a single emitter. Contains only the fields that are cheap to read without a full child walk. For structural detail (script stacks, module inputs) use GetEmitterTopology.
| Name | FNiagaraExt_EmitterSummary |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraExternalSystemEditorUtilities.h |
| Include Path | #include "NiagaraExternalSystemEditorUtilities.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FNiagaraExt_EmitterSummary
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Disabled emitters still exist but produce no particles. | NiagaraExternalSystemEditorUtilities.h |
|
| EmitterName | FName | Use as EmitterName in FNiagaraExt_StackItemReference. | NiagaraExternalSystemEditorUtilities.h |
|
| RendererClasses | TArray< TSubclassOf< UNiagaraRendererProperties > > | Distinct renderer classes on this emitter (de-duplicated set). | NiagaraExternalSystemEditorUtilities.h |
|
| SimTarget | ENiagaraSimTarget | CPUSim or GPUComputeSim. | NiagaraExternalSystemEditorUtilities.h |
|