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An object which holds a mapping of script data key to script runtime compiled data. This object is for editor use only and allows for multiple instances of this data to exist and facilitates referencing the data by pointer and managing the lifetime of this data across compiles.
| Name | UNiagaraScriptRuntimeCompiledDataEditorReference |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraScriptRuntimeCompiledData.h |
| Include Path | #include "NiagaraScriptRuntimeCompiledData.h" |
Syntax
UCLASS ()
class UNiagaraScriptRuntimeCompiledDataEditorReference : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraScriptRuntimeCompiledDataEditorReference
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ScriptRuntimeCompiledDataMap | TMap< FNiagaraScriptDataKey, FNiagaraScriptRuntimeCompiledData > | NiagaraScriptRuntimeCompiledData.h |